Gallery
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Titan Ship (13)
An animation I created. The Titan Ship initially appears to be a flush dome, but unfolds to display 8 legs and a large array of weapon systems. -
Fire Dragon (8)
A Fire Dragon game character model made along with appropriate animations. My first investigation into multiple maps and shaders. -
First Contact: Planetfall (16)
A Total Conversion Modification of Farcry. Developed by a team of seven people over a period of six months from concept to completion. My role was Level Designer and Environment Artist -
Non Compos Mentis (10)
A project whereby I wanted to incorporate Character Animation into the core design of a game. Created Using Unreal 2 -
Lux (16)
A game Prototype built from scratch with a team of 12 people over a 2 month period. Based around the manipulation of light. The concept art contained in this Gallery was produced by Jenny Rathbone, Phil Hewson, and Vian Lin -
Unreal 2 Level Design (12)
Some old work in Unreal Engine 2, creating interesting Multiplayer maps.
