Lux concept art and screenshots can be viewed in the Gallery.

Project Lux was an ambitious project under taken over a six week period. The game was made from scratch. The game engine, design work and all assets were created during this six week period.

The development team consisted of twelve people, six artists and six programmers.

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My Role

My roles were mainly in core design and level design. I also contributed to asset creation and animation.

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The aim of the project was to come up with an interesting, innovative game idea and then create a proof of concept demo from scratch.

Lux is a First person puzzle game revolving around the manipulation of light. The player carries a 'Lux Manipulus' (light manipulator), which is effectively a light gun. It can be used to reflect light and absorb light. Reflecting allows the player to alter the angle and intensity of the light beam. Absorbing allows the player to absorb multiple colours of light and mix them into one (for example, Red and Blue creating Magenta).

These two mechanics in addition to a 'Negative Light Mode', which occurs in specific areas inverting the colours of the world and shadows that don't behave as you might expect, made for some interesting puzzles. With the stringent time restrictions we were given on the project the game demo only features the very fundamental puzzles. Some of the more complex and interesting puzzles that have been designed have not yet been implemented into the game.

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Download the prototype demo HERE

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Lux development is currently on hiatus, however, the core team will most likely be working on further puzzles, engine additions and refinements, as we feel this concept has great potential.

Below is a HD walkthrough of the current prototype build of the game, demonstrating the basic game mechanics and engine capabilities.

Below is a video of the Main gate of the Light house. I designed, modelled, rigged, animated and textured this gate.


Lighthouse Gate Animation from Toby Everett on Vimeo.